Irk Citidel (/ɜrk/ [Translation Unavailable]) is a temperate Large City located in Dorwick Dutchy, Ivbea Kingdom, within the Sylvan.
The name Irk Citidel is derived from the Sylvin language, as Irk Citidel was founded by H́i̊wd Seacole, who was culturaly Sylvin.
Climate
Irk Citidel has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 8°C (46°F). Irk Citidel receives an average of 136 cm/y (53 in/y) of precipitation, most of which comes in the form of rain during the spring. Irk Citidel covers an area of nearly 148 km2 (59 mi2), and an average elevation of 5642 m (18510 ft) above sea level.
Overview
Irk Citidel was founded durring the late 11th century, by H́i̊wd Seacole. The establishment of Irk Citidel suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Irk Citidel was built using the conventions of Sylvin durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Irk Citidel is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Irk Citidel is buildings are built arround a single spacious cobblestone mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Irk Citidel's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual though effective defenses have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.
A look around Irk Citidel seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do.
Civic Infrastructure
Irk Citidel possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Irk Citidel has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Irk Citidel has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Irk Citidel. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Irk Citidel's parks.
Irk Citidel has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Irk Citidel.
Irk Citidel has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Irk Citidel has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Irk Citidel has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Irk Citidel has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Irk Citidel has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Irk Citidel has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Irk Citidel has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Irk Citidel's public wards, blessings, and other arcane systems.
Irk Citidel has an Millitary Academy which trains military officers and specilists.
Irk Citidel possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Irk Citidel's grid is powered by a god's will and kindness.
Irk Citidel possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Irk Citidel has a first rate hospital which caters to anyone in need of long term medical care.
Irk Citidel has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Irk Citidel has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Irk Citidel's natural decorations nor waterways.
Irk Citidel has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Irk Citidel has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Irk Citidel has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Irk Citidel is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Irk Citidel's chapel was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.
Due to the actions of local Kami, summer is recurring in Irk Citidel.
Irk Citidel's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves performance art to channel Necromancy energies of tier 2 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 75
Farmers: 103
Farm Laborer: 220
Hunters: 107
Milk Maids: 88
Ranchers: 45
Ranch Hands: 102
Shepherds: 84
Farmland: 142319 m2
Cattle and Similar Creatures: 8828
Poultry: 105945
Swine: 7063
Sheep: 353
Goats: 70
Horses, Mounts, and Beasts of Burden: 3531
Craftsmen
Arms and Toolmakers: 73
Blacksmiths: 80
Bookbinders: 44
Buckle-makers: 47
Cabinetmakers: 73
Candlemakers: 121
Carpenters: 119
Clothmakers: 92
Coach and Harness Makers: 36
Coopers: 95
Copper, Brass, Tin, Zinc, and Lead Workers: 50
Copyists: 35
Cutlers: 29
Fabricworkers: 82
Farrier: 190
Furriers: 23
Glassworkers: 135
Gunsmiths: 74
Harness-Makers: 33
Hatters: 74
Hosiery Workers: 25
Jewelers: 40
Leatherwrights: 84
Locksmiths: 36
Matchstick makers: 56
Musical Instrument Makers: 49
Painters, Structures and Fixtures: 45
Paper Workers: 52
Plasterers: 47
Pursemakers: 59
Roofers: 36
Ropemakers: 35
Rugmakers: 33
Saddlers: 63
Scabbardmakers: 75
Scalemakers: 37
Scientific, Surgical, and Optical Instrument Makers: 22
Sculptors, Structures and Fixtures: 34
Shoemakers: 33
Soap and Tallow Workers: 108
Tailors: 181
Tanners: 47
Upholsterers: 51
Watchmakers: 45
Weavers: 100
Whitesmiths: 27
Merchants
Adventuring Goods Retellers: 25
Arcana Sellers: 24
Beer-Sellers: 49
Booksellers: 52
Butchers: 86
Chandlers: 84
Chicken Butchers: 102
Entrepreneurs: 35
Fine Clothiers: 82
Fishmongers: 86
Florists: 21
Potion Sellers: 61
Resellers: 126
Spice Merchants: 45
Wine-sellers: 70
Wheelwright: 54
Woodsellers: 33
Service workers
Bakers: 160
Barbers: 181
Coachmen: 49
Cooks: 130
Doctors: 74
Gamekeepers: 59
Grooms: 31
Hairdressers: 126
Healers: 105
Housekeepers: 95
Housemaids: 196
House Stewards: 95
Inns: 33
Laundry maids: 60
Maidservants: 110
Nursery Maids: 65
Pastrycooks: 110
Restaurateur: 160
Tavern Keepers: 147
Specialized Laborer
Ashworkers: 47
Bleachers: 32
Chemical Workers: 20
Coal Heavers: 72
In-Town Couriers: 82
Long Haul Couriers: 82
Dockyard Workers: 72
Gas Workers: 17
Hay Merchants: 29
Leech Collectors: 94
Millers: 86
Miners: 76
Oilmen and Polishers: 56
Postmen: 84
Pure Finder: 45
Skinners: 100
Sugar Refiners: 20
Tosher: 55
Warehousemen: 110
Watercarriers: 79
Watermen, Bargemen, etc.: 95
Skilled Laborers
Accountants: 46
Alchemist: 53
Clerk: 75
Dentists: 35
Educators: 85
Engineers: 52
Gardeners: 34
Mages: 26
Plumbers: 37
Pharmacist: 41
Professors: 15
Scientists: 27
Wizards: 15
Civil Servants
Adventurers: 33
Bankers: 50
Civil Clerks: 72
Civic Iudex: 38
Consultants: 23
Exorcist: 84
Fixers: 44
Kami Clerk: 72
Landlords: 68
Lawyers: 44
Legend Keepers: 57
Militia Officers: 207
Monks, Monastic: 103
Monks, Civic: 107
Historian, Oral: 80
Historian, Textual: 42
Policemen, Sheriffs, etc.: 75
Priests: 153
Rangers: 45
Rat Catchers: 57
Scholars: 51
Spiritualist: 67
Slayers: 20
Storytellers: 138
Military Officers: 121
Cottage Industries
Brewers: 107
Comfort Services: 126
Enchanters: 39
Herbalists: 39
Jaminators: 121
Needleworkers: 117
Potters: 57
Preserve Makers: 110
Quilters: 50
Seamsters: 153
Spinners: 98
Tinker: 38
Weaver: 84
Artists
Actors: 39
Architects: 13
Bards: 54
Costumers: 21
Dancers: 42
Drafters: 23
Engravers: 27
Fine Furniture Carpenters: 16
Glaziers: 36
Inlayers: 35
Musicians: 113
Painters, Art: 18
Playwrights: 37
Sculptors, Art: 30
Wood Carvers: 117
Writers: 117
Produce Industries
Butter Churners: 126
Canners: 95
Cheesmakers: 130
Ice Merchants: 15
Millers: 76
Picklers: 63
Smokers: 44
Stockmakers: 39
Tobacconists: 55
Tallowmakers: 82
13042 of Irk Citidel's population work within a Foundational Occupation.
749 work in Agriculture
2925 work as Craftsmen
1035 work as Merchants
1986 work as Service Workers
1353 work as General Laborers
541 work as Skilled Laborers
1851 work as Civil Servants
1139 work in Cottage Industries
738 work as Artists
725 work in Produce Industries
20508 of Irk Citidel's population do not work in a formal occupation, but do contribute to the local economy. 1765 (5%) are noncontributers.
Points of Interest
While private tutelage of worthy apprentices can be had even in most remote villages, Irk Citidel is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.
Irk Citidel makes use of canals for some of its streets. Locals often fish in the canals.
POI
History
In time immemorial, reportedly some time during the early 2nd century a local hero by the name of secured a clean water supply for . One of Irk Citidel's festivals remembers the hero.